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[Public WebGL] Re: WEBGL_debug_renderer survey
Relaying response from Tomas Polach
Q1: Do you use this extension currently? [yes/no]
Q2: Do you plan on using the extension in the future? [yes/no]
Q3: Should UAs implement the extension? [yes/no]
Q4: Can you briefly describe your use (or planned use)?
We use WEBGL_debug_renderer_info together with UA string to estimate device performance and available VRAM. Based on this information we enable or disable computation expensive features and adapt texture sizes in order to optimize performance and reduce battery consumption.
Q5: If any, Your affiliation? (website, service, company or whatever describes you best)