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Re: [Public WebGL] Bad news for float textures?
I fairly certain this is an oversight in the spec. The SL docs probably never got updated.
Indeed in ES 3.1 the words "where each component is in the range [0, 1].” ^^ from the second of the 2 paragraphs. However in both 3.1 and 3.2 the first quoted words below still appear which means the spec contradicts itself.
We need to get the specs fixed.
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