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Re: [Public WebGL] Bad news for float textures?

On Jan 27, 2016, at 6:55 PM, Mark Callow <khronos@callow.im> wrote:

On Jan 27, 2016, at 6:44 PM, Daniel Koch <dkoch@nvidia.com> wrote:

I fairly certain this is an oversight in the spec.  The SL docs probably never got updated.

                                                                                                                                      were removed
Indeed in ES 3.1 the words "where each component is in the range [0, 1].” ^^  from the second of the 2 paragraphs. However in both 3.1 and 3.2 the first quoted words below still appear which means the spec contradicts itself.

We need to get the specs fixed.




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