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Re: [Public WebGL] Proposal for the WEBGL_debug extension



On Mon, Oct 5, 2015 at 12:59 PM, Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.co.uk> wrote:
I could add that, but is it really the right place, in a specification,
to tell about such implementation details?
I don't know. It's usually clear that a feature is intended to be emulated by Direct3D via angle, but in this case I'm not sure it is. Kenneth?