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Re: [Public WebGL] Can the browser tell the user why webGL has failed to start?
Sorry I don't have access to the machines that had webGL context creation failures. Armed with the knowledge in this thread I will better catalog such issues in the future. I could do some thing better with failIfMajorPerformanceCaveat too.
I was not aware that statusMessage has any thing useful. So far I only managed to make it produce "Web page was not allowed to create a WebGL context." by disabling webGL in about://flags in chrome. I will be tracking other messages that it gets to see if its good enough. If it is - great - thats exactly what I want, maybe i was just missing documentation.
Thank you every one! Get those messages reporting the correct behavior and that will be great.