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Re: [Public WebGL] Can the browser tell the user why webGL has failed to start?

Sorry I don't have access to the machines that had webGL context creation failures. Armed with the knowledge in this thread I will better catalog such issues in the future. I could do some thing better with failIfMajorPerformanceCaveat too.

I was not aware that statusMessage has any thing useful. So far I only managed to make it produce "Web page was not allowed to create a WebGL context." by disabling webGL in about://flags in chrome. I will be tracking other messages that it gets to see if its good enough. If it is - great - thats exactly what I want, maybe i was just missing documentation. 

Thank you every one! Get those messages reporting the correct behavior and that will be great. 

- Andre

On Fri, Sep 18, 2015 at 11:58 AM, Florian Bösch <pyalot@gmail.com> wrote:
On Fri, Sep 18, 2015 at 8:38 PM, Florian Bösch <pyalot@gmail.com> wrote:
Maybe the first problem to figure out is how not to do that.

Jeff suggested creating github issues in such cases: https://github.com/KhronosGroup/WebGL/issues/1225