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[Public WebGL] Proposal for the WEBGL_debug extension


I just submitted a proposal for a WEBGL_debug extension, mirroring the
KHR_debug GLES one, which you can find here:

I already have a draft implementation for WebKit, which I will update
against this version soon, and hopefully publish it once it gets

I appreciate any feedback on this extension, which enables a much
better debugging workflow than the current gl.getError()-based one.


Emmanuel Gil Peyrot
Collabora Ltd.

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