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Re: [Public WebGL] How does WebGL 2 deal with GLint64 type?

We follow what the webidl types are spec'd to do, which I believe is practically just converting js::Number <-> GLint64. Accuracy suffers past 2^53, but that's true of all math in JS.

On Wed, Sep 9, 2015 at 7:24 AM, Jukka Jylänki <jujjyl@gmail.com> wrote:
Reading the current WebGL 2 spec at https://www.khronos.org/registry/webgl/specs/latest/2.0/ , it introduces a new type GLint64.

How does that behave when _javascript_ does not currently(yet) have a 64-bit int value type?