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Re: [Public WebGL] ARB_texture_storage for WebGL



> On Sep 8, 2015, at 9:06 AM, Mark Callow <khronos@callow.im> wrote:
> 
> ... However this problem can be largely alleviated by the implementation by lazy creation of its internal texture structures.

I am being over optimistic with “largely.". “Somewhat” is more accurate.

Regards

    -Mark


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