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Re: [Public WebGL] ARB_texture_storage for WebGL



On Tue, Sep 8, 2015 at 5:06 PM, Ashley Gullen <ashley@scirra.com> wrote:
I think the main reason against making a WebGL 1 extension for something that is supported in WebGL 2 is because WebGL 2 implementations are already in the works, so this will happen eventually anyway.

The main reasons for including stuff into WebGL1 that's included in WebGL2 is:
  • Because it's obviously useful
  • It eases forwards compatibility issues for going from WebGL1 to WebGL2
  • It eases backwards compatibility issues for supporting WebGL1
  • Since WebGL2 will not be available for a long time in many places, it provides at least a path for UAs to bring more WebGL2 features to their WebGL1 implementations.