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Re: [Public WebGL] Proposing moving WEBGL_compressed_texture_astc_ldr to draft

How's the HDR/LDR profile support going to be differentiated? In OpenGL this extension has two name-strings indicating support for both or either of the HDR or LDR profiles.

On Thu, Aug 6, 2015 at 8:53 PM, Kenneth Russell <kbr@google.com> wrote:

I'd like to propose moving
to draft status. This is an important compressed texture format to
support, and a prototype implementation is being proposed in Chromium
which we'd like to land. Are there any objections? Comments in



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