[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] using the same context with multiple canvases



I also agree that this is an important use case and that the upgrade
to WebGL 2.0 is an excellent opportunity to address it. Apologies for
not being more vocal on the topic, but am pretty swamped. The API
proposal at https://wiki.whatwg.org/wiki/OffscreenCanvas should
hopefully address this use case and a couple of others, and isn't tied
directly to the WebGL API. Feedback on the proposal would be
appreciated. I have some outstanding work to do on it including
putting together example code. Firefox is prototyping some of the API
in https://bugzilla.mozilla.org/show_bug.cgi?id=709490 , and the
Chrome team intends to start a prototype soon.


On Tue, Jun 30, 2015 at 11:26 AM, Dean Jackson <dino@apple.com> wrote:
> I agree this is an important use case, and that we should address it now.
> The most obvious example would be a dashboard application of some sort with
> lots of little widgets - having a separate context for each widget is
> unreasonable and wasteful.
>
> Dean
>
> On 30 Jun 2015, at 7:51 PM, Florian Bösch <pyalot@gmail.com> wrote:
>
> I believe that an excellent opportunity to address this issue conclusively
> is being wasted by not incorporating appropriate APIs into WebGL2.
>
> On Wed, Jun 24, 2015 at 4:30 PM, Florian Bösch <pyalot@gmail.com> wrote:
>>
>> Rendering to multiple canvases from one WebGL context is still an unsolved
>> problem.
>
>
>

-----------------------------------------------------------
You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email:
unsubscribe public_webgl
-----------------------------------------------------------