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Re: [Public WebGL] using the same context with multiple canvases

I agree this is an important use case, and that we should address it now. The most obvious example would be a dashboard application of some sort with lots of little widgets - having a separate context for each widget is unreasonable and wasteful.


On 30 Jun 2015, at 7:51 PM, Florian Bösch <pyalot@gmail.com> wrote:

I believe that an excellent opportunity to address this issue conclusively is being wasted by not incorporating appropriate APIs into WebGL2.

On Wed, Jun 24, 2015 at 4:30 PM, Florian Bösch <pyalot@gmail.com> wrote:
Rendering to multiple canvases from one WebGL context is still an unsolved problem.