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Re: [Public WebGL] Error catching with getBufferSubData
I feel like the argument that my proposal diverges from glGetBufferSubData is a significant one, even if that function hasn't made it's way to OpenGL ES (and possibly never will, at this point.) The fact that it is an existing OpenGL function means we should stick to it's definition where reasonable. As such I'm dropping the proposal unless someone else on the list feels strongly about it.