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Re: [Public WebGL] offset and stride requirements on vertexAttribPointer



I believe it is required for *all* WebGL specific behavioral changes to be documented a tiny bit beyond "so there". It doesn't need to be much, just refer to the underlying specification sections like you just did on the ML, just in the specification.

On Fri, Mar 27, 2015 at 10:29 AM, Florian Bösch <pyalot@gmail.com> wrote:
It'd be useful if you introduce new behaviors that don't exist in the underlying specification, if you state which sections and text excerpts of the underlying specification this new behavior derives its reason of existence from. Proverbially, that's what a specification is.