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Re: [Public WebGL] Proposal for WEBGL_compressed_texture_astc

On Mar 25, 2015, at 2:11 AM, Christophe Riccio <christophe.riccio@unity3d.com> wrote:


I submitted a proposal for WEBGL_compressed_texture_astc

I would appreciate comments and suggestion to make this extension progress.

I would change

"This extension exposes the compressed texture format defined in the KHR_texture_compression_astc_hdr OpenGL ES extension LDR profile to WebGL.” 

to the more standard

“This extension exposes the KHR_texture_compression_astc_ldr functionality to WebGL.”

as that is the name string of the KHR extension this is mirroring. i.e just use the standard <mirrors> tag in the xml.

Otherwise LGTM.

We should do an HDR extension as well.


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