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Re: [Public WebGL] WebGL 2- uniform[1234]uiv parameters



Hi Dan,

Yes, thanks for pointing this out and for your pull request fixing it up.

-Ken


On Sun, Mar 22, 2015 at 5:13 PM, Dan Glastonbury
<dglastonbury@mozilla.com> wrote:
>
> Hi,
>
> WebGL 1 uniform[1234]iv functions can take Int32Array or sequence<long>. In
> the current spec, WebGL 2 uniform[1234]uiv can only take sequence<GLuint>.
>
> Should uniform[1234]uiv also be able to take Uint32Array?
>
> thanks,
> - Dan
>
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