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Re: [Public WebGL] WebGL2 and no mapBuffer/mapBufferRange



Oh I failed to type the keyword "efficiently".  My bad.

On Mon, Mar 16, 2015 at 10:55 AM, Florian Bösch <pyalot@gmail.com> wrote:
> On Mon, Mar 16, 2015 at 6:03 PM, Zhenyao Mo <zmo@chromium.org> wrote:
>>
>> If it comes to a vote, I will vote "no" for introducing something to
>> the core APIs that intrinsically cannot be implemented on
>> non-in-process WebGL implementations.
>
> What exactly isn't implementable about it?

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