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Re: [Public WebGL] WebGL2 and no mapBuffer/mapBufferRange



On Mon, Mar 16, 2015 at 6:03 PM, Zhenyao Mo <zmo@chromium.org> wrote:
If it comes to a vote, I will vote "no" for introducing something to
the core APIs that intrinsically cannot be implemented on
non-in-process WebGL implementations.
What exactly isn't implementable about it?