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Re: [Public WebGL] Infinite loops allowed in WebGL 1.0 currently?

On Tue, Mar 10, 2015 at 8:44 AM, Florian Bösch <pyalot@gmail.com> wrote:
> On Mon, Mar 9, 2015 at 10:35 PM, Kenneth Russell <kbr@google.com> wrote:
>> Since supporting this feature is the clear direction both for mobile
>> hardware and WebGL, I'd rather leave this corner case as is rather
>> than trying to mandate that such loops must fail shader compilation.
> Though it would be nice if the constant expression limitation was
> consistently applied.
> Is it a possibility to backport dynamic loop behavior from WebGL 2.0 to
> WebGL 1.0 via an extension?

This sounds both difficult and problematic. I'd rather focus on
getting WebGL 2.0 out the door.


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