[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] Proposal for WEBGL_render_to_float



On Sun, Feb 22, 2015 at 11:06 AM, Mark Callow <khronos@callow.im> wrote:
Likewise, in fp32 rendering exposed onD3D9, blending will not work.
It doesn't matter where it doesn't work. What matters is that you're plotting to intentionally make it not work everywhere.