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Re: [Public WebGL] Proposal for WEBGL_render_to_float

> On Feb 22, 2015, at 5:44 PM, Mark Callow <khronos@callow.im> wrote:
> In this situation,
>> If any implementation is implicitly exposing fp32 rendering on OpenGL ES 3-class hardware ...
> fp32 blending is broken. Period. This class of hardware does not support it. The issue has nothing to do with blend color. And please stop shouting.

Likewise, in fp32 rendering exposed onD3D9, blending will not work.



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