Just because fp32 might be inadvertedly exposed on some ES-3 hardware THAT IS NO FUCKING REASON TO BREAK FP BLENDING EVERY FUCKING WHERE, DO I MAKE MYSELF SUFFICIENTLY ABDUNDANTLY CRYSTAL FUCKING CLEAR?On Sun, Feb 22, 2015 at 9:44 AM, Mark Callow <email@example.com> wrote:
> On Feb 22, 2015, at 5:33 PM, Florian Bösch <firstname.lastname@example.org> wrote:
> To be more specific, YOU DO NOT BREAK BLENDING PERIOD! just because blendColor might be flakey.
In this situation,
> If any implementation is implicitly exposing fp32 rendering on OpenGL ES 3-class hardware ...
fp32 blending is broken. Period. This class of hardware does not support it. The issue has nothing to do with blend color. And please stop shouting.