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Re: [Public WebGL] Proposal for WEBGL_render_to_float

> On Feb 22, 2015, at 5:33 PM, Florian Bösch <pyalot@gmail.com> wrote:
> To be more specific, YOU DO NOT BREAK BLENDING PERIOD! just because blendColor might be flakey.

In this situation,

> If any implementation is implicitly exposing fp32 rendering on OpenGL ES 3-class hardware ...

fp32 blending is broken. Period. This class of hardware does not support it. The issue has nothing to do with blend color. And please stop shouting.



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