[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Public WebGL] Proposal for WEBGL_render_to_float
Jeff, thanks for putting together this extension proposal and
uncovering more of the underlying issues.
It does seem to me that the number of extensions defining
floating-point texture behavior in WebGL is getting out of hand, and
that the limitations imposed by this proposal are too harsh. Let's
discuss it in a higher-bandwidth format on the next working group
conference call (tomorrow).
The discovery that
forbids blending when any of the color buffers are fp32 is correct,
and surprising. Since
doesn't impose this restriction I would like to understand why that
restriction is present, and whether it can be lifted.
On Wed, Feb 18, 2015 at 2:31 PM, Florian Bösch <firstname.lastname@example.org> wrote:
> On Wed, Feb 18, 2015 at 3:15 PM, Florian Bösch <email@example.com> wrote:
>> I'd like to add that I strongly disapprove of the mess this is getting,
>> and I'd like to suggest that adding more and more extensions to cover float
>> this-or-that seems like a bad thing to do. How about an extension to end all
>> float extensions, that contains an interface that lets one query every
>> imaginable aspect related to floating point textures?
> I'd like to elaborate a bit on that point.
> So far we have no less than 7 extensions that deal with floating point
> - OES_texture_float
> - OES_texture_half_float
> - OES_texture_float_linear
> - OES_texture_half_float_linear
> - EXT_color_buffer_half_float
> - WEBGL_color_buffer_float
> - EXT_color_buffer_float (fair bit of overlap with the former two, except
> And now the suggestion is to add 2 more (bringing it to 9):
> - WEBGL_render_to_half_float
> - WEBGL_render_to_float
> But because these don't cover clearing we're talking about adding 2 more
> (for a total of 11)
> - WEBGL_clear_half_float
> - WEBGL_clear_float
> Of course these don't cover blending, which may further differentiate into
> blendFunc and blendColor, so we'd be adding 4 more (for a total of 15)
> - WEBGL_blend_func_half_float
> - WEBGL_blend_func_float
> - WEBGL_blend_color_half_float
> - WEBGL_blend_color_float
> I suppose there could be further implementation differences requiring even
> more extensions.
> I think this is a problem for several reasons:
> 1) It makes handling floating point textures messy for users because some of
> these extensions overlap in functionality, others, in some circumstances
> implicitely enable each other, etc.
> 2) It makes handling floating point textures messy for implementors because
> following the rules imposed by multiply-overlapping-implicitely-enabling
> extensions on the implementation behavior becomes quite the exercise.
> I believe it would be better to have one extension, that covers everything
> related to floating point textures and offers its own interface to deal with
> them. It would offer:
> - All the floating point enumerants
> - Flags indicating a capability (such as extension.float32.blendable)
> - If that's desired it could offer float-versions of functions such as
> clear, blendFunc, blendColor, readPixels, etc.
You are currently subscribed to firstname.lastname@example.org.
To unsubscribe, send an email to email@example.com with
the following command in the body of your email: