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Re: [Public WebGL] RE: extension development process
OpenGL and OpenGL ES has a clear scheme to deal with non-standard extensions. They're vendor prefixed. They don't have publicly transparent scheme for proposal/draft/community approved/ratified states (although some of that is noted on the extensions).
WebGL lacks a clear scheme to deal with non-standard extensions, and so we're having discussions about the deeper meanings of the standards track states. Adding a non-standard category allows the standard categories to be rigid and easy to follow. Not allowing a non-standard category makes it muddy and uncertain what these "standard track" categories even mean.