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Re: [Public WebGL] OES_depth24

On Jan 26, 2015, at 11:51 PM, Florian Bösch <pyalot@gmail.com> wrote:

On Tue, Jan 27, 2015 at 1:46 AM, Mark Callow <khronos@callow.im> wrote:
I am completely failing to understand what “frontbuffer” you are talking about. Double buffering, and therefore the concept of front and back buffers only applies to the color buffers.

The front depth buffer. The depth buffer that's in use, when no framebuffer object is in use. 

Thank you for clearing up my confusion. I know those as the default framebuffer/depth buffer.



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