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Re: [Public WebGL] OES_depth24



On Tue, Jan 27, 2015 at 1:46 AM, Mark Callow <khronos@callow.im> wrote:
I am completely failing to understand what “frontbuffer” you are talking about. Double buffering, and therefore the concept of front and back buffers only applies to the color buffers.

The front depth buffer. The depth buffer that's in use, when no framebuffer object is in use.