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Re: [Public WebGL] WEBGL_debug_shader_precision extension proposal

On Sat, Jan 24, 2015 at 12:27 AM, Florian Bösch <pyalot@gmail.com> wrote:
> On Wed, Nov 19, 2014 at 11:31 PM, Kenneth Russell <kbr@google.com> wrote:
>> Given this, it looks like the best way forward is to write some
>> helpers that make it easy to invoke the Emscripten-compiled shader
>> translator from JavaScript, and provide this precision emulation as a
>> JavaScript library.
> Is there consensus that this is the best course of action (I would agree)?
> If so, I would propose to reject this extension:
> https://github.com/KhronosGroup/WebGL/pull/827

Thanks for pushing to clean up the extension registry. Based on
feedback from Olli this pull request's been merged.


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