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Re: [Public WebGL] OES_fbo_render_mipmap



This seems like potentially important missing functionality in core
OpenGL ES 2.0. Do you have a breakdown on the support on mobile
platforms?

Thanks,

-Ken


On Mon, Jan 26, 2015 at 7:35 AM, Florian Bösch <pyalot@gmail.com> wrote:
> I propose to add the extension OES_fbo_render_mipmap to WebGL for these
> reasons:
>
> It is well supported on mobiles (around 81%)
> It has been core functionality in desktops since OpenGL 2.0
> Direct3D 9 supports it
> It is a core feature of OpenGL ES 3.0
> Considerable time will pass until WebGL 2.0 can be as widely supported
>
> A pull request has been prepared for review:
> https://github.com/KhronosGroup/WebGL/pull/830

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