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Re: [Public WebGL] WEBGL_debug_shader_precision extension proposal

On Wed, Nov 19, 2014 at 11:31 PM, Kenneth Russell <kbr@google.com> wrote:
Given this, it looks like the best way forward is to write some
helpers that make it easy to invoke the Emscripten-compiled shader
translator from _javascript_, and provide this precision emulation as a
_javascript_ library.

Is there consensus that this is the best course of action (I would agree)? If so, I would propose to reject this extension:  https://github.com/KhronosGroup/WebGL/pull/827