[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] extensions status



On Wed, Jan 14, 2015 at 11:23 AM, Olli Etuaho <oetuaho@nvidia.com> wrote:

WEBGL_draw_elements_no_range_check - dropped as an extension. This functionality would be better to implement just as a part of WebGL 2 at this point, if it is decided that the tradeoffs offered here are good.

Although I'm sad to see it go, I'm proposing to reject this extension, any objections? https://github.com/KhronosGroup/WebGL/pull/822

WEBGL_security_sensitive_resources - This is a very ambitious extension. While the functionality is desirable, it's hard to implement and could hurt performance in a major way in some cases. For example delta color compression in NVIDIA GPUs would likely have to be disabled due to the timing requirements. So I don't honestly see this being worth the effort, though maybe others disagree.

Proposing to reject this extension, any objections? https://github.com/KhronosGroup/WebGL/pull/824