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RE: [Public WebGL] Hololens

Thank you for your feedback Tony and Florian.  I have passed it along to the Hololens team. 


From: Tony Parisi [mailto:tparisi@gmail.com]
Sent: Friday, January 23, 2015 9:00 AM
To: Rafael Cintron
Cc: John Davis; public webgl
Subject: Re: [Public WebGL] Hololens


Hi Rafael

If there is any way to get a message back to the Hololens team, please pass this on: people in this group would be very interested in building *web* applications for Hololens.  If that is going to happen, then the browser and WebGL would be the way to do it. If they're not yet thinking about this, they should be.



On Thu, Jan 22, 2015 at 5:27 PM, Rafael Cintron <Rafael.Cintron@microsoft.com> wrote:

Hello John,


The information I can share with you at this point is what we have disclosed to the general public. 


From http://www.microsoft.com/microsoft-hololens/en-us/get-ready:

“How do I learn more about designing and developing apps for Microsoft HoloLens?


Microsoft HoloLens runs on Windows 10, so developers building on Windows 10 will already know how to build for Microsoft HoloLens from a platform perspective. Having this same foundation means that developers will be familiar with the tools and benefits of the Windows Store.


The best way to get started is to become familiar with Windows 10 by joining the Windows Insider Program. Next, register for Build 2015. At Build, you’ll learn more about how to get started designing and developing for Microsoft HoloLens, receive details on the SDK, and meet members of our engineering team. If you can’t attend in person, plan to tune in via livestream or check out the recorded keynote and session presentations that will be available after the event.”





From: owners-public_webgl@khronos.org [mailto:owners-public_webgl@khronos.org] On Behalf Of John Davis
Sent: Thursday, January 22, 2015 3:48 PM
To: public webgl
Subject: [Public WebGL] Hololens


This whole Hololens thing, will there be webgl hooks?



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