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Re: [Public WebGL] Hololens

John's question related to WebGL. It's generally the case that Web/WebGL developers have little interest in SDKs and single platform locked in technology. What does generally interest us is if it will work across platforms and in WebGL.

On Fri, Jan 23, 2015 at 2:27 AM, Rafael Cintron <Rafael.Cintron@microsoft.com> wrote:

Hello John,


The information I can share with you at this point is what we have disclosed to the general public. 


From http://www.microsoft.com/microsoft-hololens/en-us/get-ready:

“How do I learn more about designing and developing apps for Microsoft HoloLens?


Microsoft HoloLens runs on Windows 10, so developers building on Windows 10 will already know how to build for Microsoft HoloLens from a platform perspective. Having this same foundation means that developers will be familiar with the tools and benefits of the Windows Store.


The best way to get started is to become familiar with Windows 10 by joining the Windows Insider Program. Next, register for Build 2015. At Build, you’ll learn more about how to get started designing and developing for Microsoft HoloLens, receive details on the SDK, and meet members of our engineering team. If you can’t attend in person, plan to tune in via livestream or check out the recorded keynote and session presentations that will be available after the event.”





From: owners-public_webgl@khronos.org [mailto:owners-public_webgl@khronos.org] On Behalf Of John Davis
Sent: Thursday, January 22, 2015 3:48 PM
To: public webgl
Subject: [Public WebGL] Hololens


This whole Hololens thing, will there be webgl hooks?