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Re: [Public WebGL] extension candidates for khronos ratification from community approved



On Tue, Jan 6, 2015 at 5:10 AM, Florian Bösch <pyalot@gmail.com> wrote:
> On Tue, Jan 6, 2015 at 1:56 PM, Mark Callow <khronos@callow.im> wrote:
>>
>> EXT extensions aren’t ratified by Khronos. They are simply multi-vendor
>> extensions.
>
>
> Objection irrelevant. This understanding of the extension process is derived
> from the ES-native registries, it has no bearing on the WebGL extension
> registry. Please consult https://www.khronos.org/registry/webgl/extensions/
> for the WebGL extension process.
>
> The EXT_ prefix (as well as any other prefix mirrored from an ES extension)
> does not have a specific meaning for the WebGL ratification process.
>
>> Khronos ratified extensions are those community approved extensions which
>> have been voted upon by the Khronos Board of Promoters
>
>
> Precedents for non OES extensions that've been WebGL Khronos Ratified:
>
> WEBGL_lose_context
> WEBGL_debug_renderer_info
> WEBGL_debug_shaders
> WEBGL_compressed_texture_s3tc
> WEBGL_depth_texture
> EXT_texture_filter_anisotropic
> WEBGL_draw_buffers
> ANGLE_instanced_arrays
>
> The status "community approved" was introduced so that WebGL extensions can
> be moved out of draft (where they would be vendor prefixed) in order to
> avoid extensions languishing in eternal draft hell until the Khronos board
> got around to ratify them.
>
> The goal of a community approved extension is to make it to Khronos ratified
> to complete the process.

The WebGL WG will consider submitting these extensions to the Khronos
Promoters for ratification. Thanks for providing availability
statistics.

-Ken

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