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Re: [Public WebGL] Losing GL context during rAF execution?

That is more generally correct, but it can happen.

On Tue, Jan 6, 2015 at 4:53 AM, Mark Callow <khronos@callow.im> wrote:

> On Jan 6, 2015, at 6:39 AM, Jeff Gilbert <jgilbert@mozilla.com> wrote:
> I'll explicitly add that WebGL commands can trigger context loss.

I don’t think “WebGL commands can trigger context loss” is the right wording. “Context loss can happen at any time during execution of WebGL commands” is better. It is not usually the WebGL commands that trigger the context loss.