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Re: [Public WebGL] getShaderInfoLog/getProgramInfoLog format specification

I am not familiar with such facilities.


On Tue, Jan 6, 2015 at 1:02 PM, Florian Bösch <pyalot@gmail.com> wrote:
> If I'm not mistaken Direct3D 11 introduced a bunch of new debugging
> facilities that should ease the process of getting usable error feedback.
> Since WebGL 2.0 is going (to have to be) based on Direct3D 11 (afaik), would
> that open some doors?

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