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[Public WebGL] getShaderInfoLog/getProgramInfoLog format specification

Some of the frequent problems with properly handling shader/program info log information is:
I'm wondering if it would make sense to come up with some sort of formal specification for WebGL 2.0 that ensures that:
Maybe something along the lines of:

info-log := [error, error]
error := object {
  line: INT
  column: INT
  message: STRING
  sourceline: STRING