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Re: [Public WebGL] dev-tools 60fps limiter toggle



The Cesium team and my students would also love this for profiling.

Patrick

On Wed, Nov 26, 2014 at 2:30 PM, Thibaut Despoulain <thibaut@artillery.com> wrote:

This would be amazing. I highly support this suggestion!

On Nov 26, 2014 11:16 AM, "Florian Bösch" <pyalot@gmail.com> wrote:
Well, you'd want to quickly change it for development. Not as a standard, more like, a quick way to do it just for one page (the one you've got the dev tools open), without all other tabs going haywire.

On Wed, Nov 26, 2014 at 7:58 PM, Kenneth Russell <kbr@google.com> wrote:
This can be done in Chrome by launching it with the command line
argument --disable-gpu-vsync. Is it worth standardizing this?


On Wed, Nov 26, 2014 at 9:49 AM, Florian Bösch <pyalot@gmail.com> wrote:
> It occurred to me that it'd be useful to have a way to disable the 60fps
> limit like you would disable network caching or stuff like that in the dev
> tools per checkbox.
>
> Would this at all be feasible for browser vendors?




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