[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] dev-tools 60fps limiter toggle

The Cesium team and my students would also love this for profiling.


On Wed, Nov 26, 2014 at 2:30 PM, Thibaut Despoulain <thibaut@artillery.com> wrote:

This would be amazing. I highly support this suggestion!

On Nov 26, 2014 11:16 AM, "Florian Bösch" <pyalot@gmail.com> wrote:
Well, you'd want to quickly change it for development. Not as a standard, more like, a quick way to do it just for one page (the one you've got the dev tools open), without all other tabs going haywire.

On Wed, Nov 26, 2014 at 7:58 PM, Kenneth Russell <kbr@google.com> wrote:
This can be done in Chrome by launching it with the command line
argument --disable-gpu-vsync. Is it worth standardizing this?

On Wed, Nov 26, 2014 at 9:49 AM, Florian Bösch <pyalot@gmail.com> wrote:
> It occurred to me that it'd be useful to have a way to disable the 60fps
> limit like you would disable network caching or stuff like that in the dev
> tools per checkbox.
> Would this at all be feasible for browser vendors?