[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] dev-tools 60fps limiter toggle

Is this command synching the refresh with the actual screen frequency or does it limit to 60Hz anyway ?

I'm asking in case we will want to reach 120fps to do active stereoscopy 3D.


Cordialement / Best regards
Geoffrey Subileau
immersive Virtuality Lab Producer, Passion for Innovation Institute, Dassault Systemes

Sent from iPhone

Le 26 nov. 2014 à 20:00, Kenneth Russell <kbr@google.com> a écrit :

This can be done in Chrome by launching it with the command line
argument --disable-gpu-vsync. Is it worth standardizing this?

On Wed, Nov 26, 2014 at 9:49 AM, Florian Bösch <pyalot@gmail.com> wrote:
It occurred to me that it'd be useful to have a way to disable the 60fps
limit like you would disable network caching or stuff like that in the dev
tools per checkbox.

Would this at all be feasible for browser vendors?

You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email:
unsubscribe public_webgl

This email and any attachments are intended solely for the use of the individual or entity to whom it is addressed and may be confidential and/or privileged.

If you are not one of the named recipients or have received this email in error,

(i) you should not read, disclose, or copy it,

(ii) please notify sender of your receipt by reply email and delete this email and all attachments,

(iii) Dassault Systemes does not accept or assume any liability or responsibility for any use of or reliance on this email.

For other languages, go to http://www.3ds.com/terms/email-disclaimer