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Re: [Public WebGL] dev-tools 60fps limiter toggle

This can be done in Chrome by launching it with the command line
argument --disable-gpu-vsync. Is it worth standardizing this?

On Wed, Nov 26, 2014 at 9:49 AM, Florian Bösch <pyalot@gmail.com> wrote:
> It occurred to me that it'd be useful to have a way to disable the 60fps
> limit like you would disable network caching or stuff like that in the dev
> tools per checkbox.
> Would this at all be feasible for browser vendors?

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