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Re: [Public WebGL] gamma/color profile and sRGB

On Nov 25, 2014, at 4:58 PM, Florian Bösch <pyalot@gmail.com> wrote:

2. Spec out a new context creation attribute for WebGL 2.0 adding
support for allocating an sRGB drawing buffer
Which can fail unless you have support for TEXTURE_SRGB_DECODE so you can read out raw values from an sRGB texture for use in a non-linear color space compositor.

What about glBlitFramebuffer? IIRC correctly that does not do any conversions. I don’t have time to check the OpenGL spec. right now. Sorry.



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