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Re: [Public WebGL] gamma/color profile and sRGB

On Nov 23, 2014, at 4:34 PM, Florian Bösch <pyalot@gmail.com> wrote:

The curves are there to account for the fact that you only have 255 states per primary, and that depending on the energy, the eye is more likely to notice banding. So you compress one range, and expand another to hide banding issues.

The curves existed long before digital video and computer graphics.



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