On Sat, Nov 22, 2014 at 1:19 AM, Kenneth Russell <email@example.com> wrote:
OK. As much as I would prefer WebGL implementers not spend any more
time refining 1.0, and instead focus on 2.0,
I think the idea of "retiring" WebGL 1.0 (and improvements made to it) is vastly premature. I think that for at the next 2-4 years, WebGL 1.0 will hold the vast majority of webgl availability share. Locking it into unecessary technical limitations, because of "let's get WebGL 2.0 done" always struck me as an unreasonably position.