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Re: [Public WebGL] WEBGL_texture_from_depth_video extension proposal

+1 for this and to us not creating more work for implementers.

On 12/11/14 10:46 AM, Kenneth Russell wrote:
I still think it's reasonable to limit depth camera texture uploads to
just 5_6_5 textures in WebGL 1.0. WebGL 2.0 implementations are
actively being developed and spending excessive time on the 1.0 code
paths will just delay their release. Intel's already implemented the
depth stream upload path to 5_6_5 textures and shown some demos
publicly, so integrating this support will take very little time.

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