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Re: [Public WebGL] WEBGL_debug_shader_precision extension proposal

> t does seem better if the shaders
> don't have to be modified in order to take advantage of this
> extension.

I agree.

Another point is that #extension is intended for language extensions and this is arguably not a language extension. I think being able to enable and disable this in the API between calls to compileShader is the best approach.



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