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Re: [Public WebGL] retrograde webgl support levels

On 28.10.2014 16:59, Floh wrote:

This is REAL limit of iPad (2,3) GPU.. Unfortunately...
512 is software emulation. This makes HW skinning really difficult on iOS devices since it requires skin partitioning.

Real life shows that desktop WebGL can handle 80 bones, while iOS only 40.


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