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Re: [Public WebGL] retrograde webgl support levels




> On 28 Oct 2014, at 7:13 am, Floh <floooh@gmail.com> wrote:
> 
> 
> Found a link with in the iOS docs, it looks like an OpenGLES2 context
> always has the low limits even on the latest GPUs, and only a GLES3
> context has the new, higher limits.

That's correct. We don't add any limits to WebGL over the platform GLES2 context.

Dean

> Strange decision by Apple:
> 
> https://developer.apple.com/library/ios/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/OpenGLESPlatforms/OpenGLESPlatforms.html
> 
> 
> On Tue, Oct 28, 2014 at 3:06 PM, Florian Bösch <pyalot@gmail.com> wrote:
>> On Tue, Oct 28, 2014 at 2:59 PM, Floh <floooh@gmail.com> wrote:
>>> 
>>> Are these native numbers what the GPU supports, or what the iOS GLES2
>>> driver exposes?
>> 
>> These numbers come from gfxbench on a native device, not a simulator.
> 
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