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Re: [Public WebGL] retrograde webgl support levels



Found a link with in the iOS docs, it looks like an OpenGLES2 context
always has the low limits even on the latest GPUs, and only a GLES3
context has the new, higher limits. Strange decision by Apple:

https://developer.apple.com/library/ios/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/OpenGLESPlatforms/OpenGLESPlatforms.html


On Tue, Oct 28, 2014 at 3:06 PM, Florian Bösch <pyalot@gmail.com> wrote:
> On Tue, Oct 28, 2014 at 2:59 PM, Floh <floooh@gmail.com> wrote:
>>
>> Are these native numbers what the GPU supports, or what the iOS GLES2
>> driver exposes?
>
> These numbers come from gfxbench on a native device, not a simulator.

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