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[Public WebGL] Re: retrograde webgl support levels

A worrying trend in webgl parameter support has appeared, mainly trough the introduction of WebGL to iOS.
Trends with similar, but not as problematic nature (due to less rigidly held previous levels are):
I have illustrated the situation with this a picture ( http://codeflow.org/pictures/webgl-parameters-retrograde.png and attached).

These developments, particularly the first three are problematic because these parameter lowest levels have been held for nearly 3 years, and as a consequence a lot of WebGL applications out in the wild probably accommodate those practical minimal limits. The introduction of a new lower limits has the potential to break those applications.