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Re: [Public WebGL] WebGL working group - leadership

On Mon Oct 20 2014 at 3:30:46 PM Gregg Tavares <khronos@greggman.com> wrote:
I don't know know all the differences between 3.0 and 3.1 but assuming 3.1 is just 3 + some stuff then there's no difference in timeline as implementing all 3.1 would require first implementing all of 3.0 which is exactly what they're already doing. Targeting 3.1 would just mean you'd have to wait for them to implement all of 3.0 then all the additions to get to 3.1 before you'd get anything. That's an even along timeline

Just as an FYI: 3.1 includes compute shaders, which will be... non-trivial to implement. :)