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Re: [Public WebGL] compute shaders



We haven't committed to a WebGL version name for ES3.1 tracking, but if you use WebGL 2.1, people will know what you mean.

-Jeff

----- Original Message -----
From: "Florian Bösch" <pyalot@gmail.com>
To: "John Davis" <jdavis@pcprogramming.com>
Cc: "public webgl" <public_webgl@khronos.org>
Sent: Sunday, October 19, 2014 3:45:37 AM
Subject: Re: [Public WebGL] compute shaders

WebGL 2.0 will be an implementation of OpenGL ES 3.0. OpenGL ES 3.0 does
not contain compute shaders. OpenGL ES 3.1 contains compute shaders. WebGL
2.1 (afaik) is supposed to be OpenGL ES 3.1. There is no specification for
that version of WebGL yet.

On Sun, Oct 19, 2014 at 12:27 PM, John Davis <jdavis@pcprogramming.com>
wrote:

> ie Will it be webgl 2.1?  Is there a spec yet?
>
>
> On Sun, Oct 19, 2014 at 5:59 AM, John Davis <jdavis@pcprogramming.com>
> wrote:
>
>> Will webgl2 include compute shaders?
>>
>
>

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